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Welcome to Milgeek.co.uk, my blog about my obsession with things military, including my airsoft hobby, family history in World War 2, military gaming, defence news and much more. |
Entries in World of Tanks (36)
Eh? Where did January go?
How did I get to the 30th of January without updating this blog? Well, mostly because it's been a hectic month for 'real life' stuff (which I won't bore you with)...
Funniest thing that happened over the Xmas holiday (NOT funny at the time) was that my computer blew up! Yes, thanks to a wicked power surge - and yes, I do have a surge protector - my PC went 'Poof!' quite spectacularly during a game of World of Tanks!
Not having the money to repair it after the Christmas splurge all gaming stopped - though thankfully I had the Xbox to fall back on. But mysteriously, just last week I decided to try switching on my PC again and for some strange reason it decided to start (after a lot of BIOS complaints).
So here I am, end of January and I have just started playing again - just in time to turn all the XP I earned before Christmas into a lovely new toy...

This monster is the Tier X Soviet Tank Destroyer - the Object 268. Now if you thought my Object 704 was menacing enough then this giant brings a whole new world of pain (and yet again keeps me interested in WoT for a bit longer)!
The problem with my wonderful 704 was that the developers demoted it to a Tier IX and I think did some nerfing to it. In it's place they added two new Tier X Soviet tank killers, the horribly ugly Object 263 and the rather impressive looking 268. So I upgraded.
I moved my very well trained and skilled crew across from my 704 and - on advice from my BIG clan team mates - I switched to 'Gold' ammo for this tank (now that you can pay for premium ammo using silver). What difference has all this made?
Well, usually I would show you a nice screenshot of the after game scores to show how amazing a victory I had in my new tank, but I thought I would do something different. Just to prove having a humongous tank with a phenomenal gun on it doesn't guarantee victory (especially if you have a retarded team), here's a shot of a Loss that I had in my new Object 268...

I only killed two tanks in this dreadful game...But it so happens that both these tanks were the massive German E-100! And this was a BAD game! (Note that even with premium ammo one of these guys took 6 hits to put away!)
So am I happy, well yes and no...I am very happy with my new speed and manoeuvrability which makes my Object 704 feel like a oil tanker, but I am still learning how to use this new tank and am going through that annoying learning curve. The key tip is NOT to get carried away with your new found speed and dash in like a medium (ooops)!

Above: My new Object 268 in desert camo. I went the whole hog and bought the external camo options - this gives me a extra 5% camo ability, which is a good thing to have when you are a tank destroyer.
So - that was January...A lot of nothing much happening with a bit of a flurry at the end. Let's hope February is a bit more busy post wise!
Can you have fun for free with World of Tanks?

I still enjoy tootling around with WoT, I like the fact that it's an easy to get into, no-brainer game you can just arse around in. But of course, there lies at least one of the problems with it, it can be somewhat repetitive (in the same way as Counter Strike was).
However, the other major problem with WoT is that a great many people deplore it's 'Pay2Play' philosophy (or as some people prefer it 'Pay2Win') and one of my gaming friends now refuses to even talk about the game as he hates it so much (his own fault really as he was fully sucked in to the gold trail arms race).
Well, I decided to have a bit of an experiment and see if it was possible to have as much fun with World of Tanks without spending any money at all!
First of all a confession. As you know I have steadfastly refused to play the German tanks in this game, however to make my little experiment work I wanted to start from scratch with a tech line I hadn't used to see just how long it takes me to get to a decent fun tank from scratch. As I have begun all the other tech lines the only option left to me was the German tech tree. I feel dirty!
Above: My first ever kill when I started playing World of Tanks - this is usually how I like my German tanks, nice and crispy!
The three ways - free, pay a bit and pay a lot!
So what are the disadvantages of the free account as compared to a Premium membership? Well, with a premium account (2500 Gold credits for a month, which is £8.45) you get one and half times more experience and credits. This means you can research and purchase items far quicker.
But to dispel a myth, buying a Premium membership is not the same as buying your way through the tech tree. It just means you get the XP/credit bonus (and a prettier garage), and the joy of supporting further development of the game. If you do want to buy your way through the game - or add premium items like advanced ammo or modules or add special camo or buy special premium only tanks - then you still have to purchase additional gold to do so.
So there are three ways to play the game - free, membership (to support the game and get a XP/credit bonus) and 'Pay2Win' by spending lost of cash on gold.
Free and easy?
But I am interested in the free game. How easy is it to actually have some fun in World of Tanks when all the very 'best' tanks (allegedly) are expensive to buy and run?
Well, technically it should be just as much fun, the majority of the tanks are the same (discounting the premium gold tanks) and you have to go through exactly the same procedure to progress through the various tech trees. The maps are the same and you play the game in just the same way as you would with a either a membership account or a 'P2W' tank. It's just that progress is a lot slower.
My German experiment started with the comical Liechttractor (or LOL-tractor as it is known), a sort of Steampunk Darlek of a vehicle with a 2-stroke engine, paper armour and a pop-gun as main armament. I determined that the first three tiers of WoT are always a bit pants - these tanks neither having the view range or gun power to really make for classic tank on tank duels. To me Tier IV is where things start to get interesting, and at Tier V you really have something you can work with - Tier VI is the turning point, and is where you really have something that can at least dent the big boys.
But what I found is that because I had to buckle down and spend longer in the lower tiers I really began to appreciate what those lowly tanks had to offer. The biggest surprise of all came with the LOL-tractor at Tier I as I absolutely loved it. It's was a comical cross between airsoft and dodgems as you putt-putted your way across a map with other likewise feeble tanks and sprayed them with your teeny-tiny shells until the enemy died of embracement (or just fell over)!. Actually, it was a real hoot and there are a couple of maps which work especially well with these little tin cans.

Of course, it's not so much fun when you get dragged into a higher tier battle! A LOL-Tractor versus a KV-1 is a bit like Joe Pasquale boxing Wladimir Klitschko!
So, you move on - Tier II saw me get something that at least looked a bit like a tank - the Panzer II - and I got a bit of a spurt on and the next upgrade came quite quickly and I got me the famous Panzer IIIA. But here's where things started to feel like my tracks were stuck in treacle. Tier III was a real drag as I tried to upgrade my PzIIIA to at least a passable offensive fighting vehicle - perhaps that was my mistake, but to earn the XP to rise to the next level I really felt I needed to reap some kills. But with the little tank's best gun being just a short barreled 5 cm KwK 38 L/42 (Damage: 70/70/90 - Penetration: 60/96/25!) and a view range of just 320m I was feeling a bit exposed all the time.
PROGRESS: PANZER II - 18 BATTLES>
PROGRESS: PANZER IIIA - 61 BATTLES>
Above: The classic Panzer III stock. Pitiful pop gun to start with, but it gets a bit better after upgrades...You get a spud gun instead!
Of course at these levels it's more or less all about manoeuvrability - scouting plays a big part and you can earn a fair amount by spotting for the big guys. Get in and take a peek and then scoot out of there is your best bet, and only get embroiled in a actual duel if you know you are up against an inferior tank or you have an unassailable tactical advantage (ambush).
Tier IV-V - things get interesting
Well, by now my slow progress had taken a couple of months! I wasn't a obsessive player, but I found teh allure of these lower levels didn't exactly have me falling over myself to spark the game up as I felt the rewards were so miniscule. But I stuck at it and eventually I earned myself a nice Tier IV tank - the fully fledged Panzer III with the chance to upgrade to a 75mm gun and you actually quality as a 'medium tank' now.
PROGRESS: PANZER III - 63 BATTLES>
At this point there is some hunting to be had, particularly if the tank mix goes your way (the tank balancing gods have to smile kindly on you). At this point you are up against the likes of the Russian T-28, the American M3 Lee and the British Matilda - so historically very apt and I would say you do have one of the better 75mm guns in this line-up.
Things start to progress a wee bit faster as you upgrade to the better equipment, one piece at a time, but it's still pedestrian stuff (there's a lot of upgrades to research through). On and on you trudge, but you get some good kills and once in a while you even get excited! Goodness me, was that a smile on my face when I dusted off that M3?
But then I did it, I got to Tier V. Phew! And boom, you hit the wall. Your PzIIIA cost just 35,000 'silver' and you thought you were hard done by when your PzIII came in at a eye watering 138,000 silver, but oh my lord - the Panzer III/IV is 315,000 silver to buy. And that doesn't count the amount of research XP you have to spend. And this jump in the price of things means a lot more battles to fight to progress...
PROGRESS: PANZER III/IV - 184 BATTLES*>
Above: This sleek machine is my fully upgraded Panzer III/IV. FAst and with a bite, the 75mm gun has decent range and accuracy with which you can really annoy those big tanks by chipping away at them...But don't stay around too long!
You have your lovely Tier V Panzer III/IV - the classic WW2 German medium tank - a tank that historians say that Germany should have stuck with instead of playing about with far more complex tanks like the Panther. It has a excellent 7.5cm KwK 40 L/48 (Damage: 110/110/175 - Penetration: 110/158/38) and a very nippy 55km/h. It floats like a butterfly and stings like a bee.
I actually attained by best kill ratio for my German tanks with the Panzer III/IV, despatching 7 enemy tanks in one game (it would have been 8 - he was on 1% - but I got too cocky).
Quite why I got stuck in this tier so very long is something you should understand - when you reach Tier V you are at a very interesting cross-roads when it comes to the tank balancing, you find you face a lot more very dangerous Heavy tanks with very, very big guns. In my case it was those bloody Soviet IS tanks with their 122mm guns and rock hard armour that were the bane of my life.
But also note the '*' after my total of 184 battles - the majority of these battles took place AFTER I earned access to the next tier, that should tell you something about both the tank and my developing attitude to playing the game for free.
But I have to say - I LOVED the Panzer III/IV. It really was the delicate balance between the lower and higher tiers. If you were at the top end of the match tank you were the deadly hunter and if you were at the low end of a match with the 'big boys' your were the nippy scout, but one that could still pop an annoying cap in the ass of a careless KV.
Tier VI - Evil, thy name is '88mm'
OK, so playing free takes a certain patience and the ability to see the positive things in some quite vulnerable tanks. You've dragged yourself along - with some fun moments - through those lower tiers and a painfully slow rate, but all the while you feel like the kid who gets sand kicked in his face at the beach. Tier V starts to give you a glimpse into the world of the true hunter, particularly if you are lucky with the match balancing, but you do still tremble when you get one of those 'whoosh, BANG!' clattering hits from the likes of a Tiger or larger...You want pay back!
One thing though - if you have never played through at premium and have not already reach the loft ranks of a Tier X tank in all likelihood you only have a slight inkling at what you are missing. For me, a guy who has several Tier X bad boys in his premium garage I measured my slow progress by continually comparing the 'pop' I got with 50mm or 75mm guns with the huge bass thunder of my BL10 152mm gun on my beloved Object 704. I had to stop myself and look at the other low tier tanks around me and consider, power is relative - in my Tier III Panzer II I was a god to someone in a LOL-Tractor.
But come on - we all know we guys like BIG GUNS! That's where it's at, right? So I could get all hippy-dippy about the positives attributes of a low tier, but we all know we want to be the King of the Battlefield...
At Tier VI I got me the VK 3001(H) and at first I thought it was a case of the urban myth in WoT that progress is marked by one good tank followed by one clunker, followed by a good one, etc. To begin with the VK 3001 (H) looked like it was a clunker and was even worse stock than my lovely upgraded Panzer III/IV!
Above: My stock VK 3001 (H) - bit of a disappointment...At first...
But here's the thing: AT Tier VI you've sort of made your choice regarding while line of tanks - medium, heavy or tank destroyer - that you want to proceed with. remember I said Tier V was a watershed? Well, by stepping over the threshold between V and VI you have probably made a commitment to where you are heading as far of tank types are concerned. With the Tier VI German tech tree I decided that I am looking at continuing with the Medium tanks - I like the mix of speed and reasonable hitting power. But I can still cross over to heavy if I wish.
The real VK 3001 (H) tank was a prototype designed to test out early (1942) ideas for the next generation of heavier tanks which the regime wanted to replace the Panzer III & IV lines. The VK 3001 series was the blueprint for the later Panther and Tiger tanks and so it's place in World of Tanks is very intelligently chosen by the makers. Both historically and in the game the VK 3001 is the doorway to two very different lines of German tanks.
But here's the thing - choosing where to go next is not the main feature of the Tier VI German tank, it the gun. After upgrading through a series of OK guns, from 75mm upwards, you can finally earn yourself the legendary 8.8cm Kwk36 L/56 - the much feared '88' that armed the infamous Tiger I tank.
Above: The intimidating shape that is the 88mm armed VK 3001 (H) when fully upgraded. This is really a strange hint at what you can expect if you chose either the advanced medium or heave route next. It's part Panther and part Tiger - but not really as good as either. But for it's Tier it's a bit of a hellcat.
What difference this made was immediately apparent as heavy opponents that were my nemesis in my Tier V Panzer III/IV - such as the Soviet KVs and ISs - suddenly started to feel my wrath! My very first encounter with a IS in my upgraded VK resulted in him starting to retreat when my first shot took 25% off his health and then I continued to demolish him with another three snap shots (I could have probably done the job with fewer if I hadn't been so excited)!
Up until this point KVs, ISs and other heavily armoured heavies had one tactic when facing lower tier mediums - run at them! Their frontal armour was near impenetrable to anything up to low velocity 75mms. But now they backed off - at last I could be the king of the mediums AND scare some of the big boys too - plus, as I was still a medium and once I had upgraded my engine, I could still pull a pretty good speed.
Above: The result of my very first game with my upgraded VK 3001 (H), oh baby feel my wrath! Grrrr!
In conclusion...Fun?
As you can probably tell by how much I have rambled on, there was indeed a lot of fun to be had playing World of Tanks for free. I was surprised that I could have just as much fun with some surprisingly mediocre tanks as I could with my premium land battleships. In fact in two obvious ways the lower tier tanks were actually better - for a start they were cheap to own and repair, cost of shells and repairs did not make me flinch every time the bill came up in the after game debrief, and also for their price they reaped a good income.
The problem with my huge metal behemoths is that the cost a bomb (pun intended) every time you fire a shell, they are eye-wateringly expensive to repair, they rarely make all that much profit unless you get a multi-kill spree and some medals and if your tank is completely destroyed you can be nearly reduced to tears.
The low tier tanks can sometimes lead you into a bit of a casual approach to doing the suicidal - after all you aren't loosing much, but you soon start playing a little more craftily and really begin to enjoy out-witting the bigger tanks with your nippy play. My Panzer III/IV was not sold on when I up'd a tier, it remains a favourite in my garage because it's fun to play!
My VK maybe sold if I decide to progress to the ultimate WW2 medium, the Panther, but once you own a few good tanks you do really start to roll in the XP, especially useful if you can turn these tanks into 'Elite' by researching all the available upgrades. You then have the choice of contributing the spare XP to other purchases or pouring it all into training up your crew.
Yes, it has been a very long haul to get from Tier I to Tier VI, and I would have done that in about half the time or less if I had opted for a Premium membership (and even quicker if I had bought my way through the tech tree), but if I had I would have missed out on the benefits that this meandering progression offered me. I whizzed by some tanks with my premium membership, seeing them as no more than stepping stones to the next level and by doing this I missed out on some excellent little gems.
Playing WoT for free is a great way to really understand the tanks that have been offered to you, you have time to appreciate them properly and get to know their eccentricities and you actually fall in love with some of them. In other words you get to know them personally.
The biggest surprise of all is that I still have and play my LOL-Tractor! It's just ridiculous - and slightly - bizarre fun!
...And as for playing German tanks, well, know your enemy that's what I say! ;)
Milgeek rating for World of Tanks 'for free': 
World of Tanks - Spooky arrival for Brits
How could I not return to World of Tanks for the launch of version 8.1 and the introduction of the British line of tanks?

Above: One of my favourite British tanks, and the first British tank of WW2 that really put us on a square footing with the Germans. The Comet could be considered the British Panther, it was a excellent Medium tank of good reliability, sufficient armour, superb mobility and excellent gun. Sadly it was a year too late and only saw action in the later part of the war in Europe - how different things might have been had it been the standard tank during D-Day.
I know many are scathing about this infamously 'Pay to Win' game, but my view has been the same right from the beginning - I would rather give some money towards a game that works and I enjoy than pay for some of the terrible clunkers that have been released over the past two years.
The British line of tanks has breathed new life into the game and I noticed a big rush to try them out. Although a great people seem to have done what I have been doing and saving up their silver and XP just so they could get to the stars of the show - the Comet and Centurion tanks. I had stored up enough game credits to shoot past all the early Cruiser tanks and get straight to the Comet (level VII).

Above: The legendary Centurion - perhaps one of the greatest tank of the post-war period. When designed this was considered a Heavy tank and was meant to compete with the German Tiger series, but in the post-war period it was downgraded to a Medium. This is the first of two Centurions you can earn in the game, it's the Mk. I (albeit heavily upgraded and having the excellent 20 Pounder gun).
As you can see the game developers have also given us a nice spooky Halloween theme to our garages. It's a pity we couldn't have painted our tanks to match!
World of Tanks version 8.1
Aside from the British tanks the game has been through a bit of a revamp of late, culminating in this new 8.1 version. The main difference is the introduction of game physics - the feeling that your tanks are heavy metal lumps of metal clattering over uneven and rocky ground!
It's not just a minor tweak though, maps and vehicles have been more or less redesigned completely to allow for a greater sense of reality in their interaction with one another. While in the earlier version of the game tanks seemed to skate across the ground and you didn't really get a sense of there being ground underneath your tracks, now you feel every bump and rock with bone-shuddering realism.
The first thing you notice is the friction caused by this new physics engine seems to have slowed the top speeds down somewhat - my rocket-sled M10 Hellcat feels like it's been neutered a bit!
But the main thing you will see is the change in the maps, you can now drive off cliffs and the geography has been given a tweak too so although you recognise the maps there are subtle differences that have changed the way you play them.
Worth having another go?
Well, despite the overhaul it is still the same game format underneath - those that spend gold - a lot of gold - can expect to win a lot more than those that do not. That hasn't changed.
I still find it fun, but was already tiring of it and am ready for World of Aircraft. The British tanks has given me a bit of impetus, but the lack of new maps and new ways to play has taken the edge off the joy of playing with my favourite tanks.
Mikgeek rating:
World of Tanks - Vive la Différence
I have had a bit of a shot in the arm and tremendous giggle this afternoon with World of Tanks. Although I have started to become a little tired of this game the new 7/4 patch tempted me back in and I tried out the new French line of tank destroyers.
Well, colour me red, white and bleu and coat me in garlic but I LOVED the little tier 5 S-35 CA!

Yes, this may have all the good looks of Quasimodo but it has a kick like...er...a mule (....bugger, mule is mule in French!)!
The secret is that this tank destroyer is armed by default with the famous British 17 Pounder! And because of this I haven't even bothered upgrading to the larger guns which are available, much better to have the superb penetration of the '17' and the higher rate of fire that goes with it.
If this is a taste of things to come then I am REALLY looking forward to the new British line coming out as several of those should be armed with the same gun.
Nice to see that other players agree with my assessment of this funny little tank destroyer, this is from the North American WoT forum:
17 PounderStock, it gets the 17 Pounder Mk. II, the famous British gun. Key stats for this gun are as follows:135 Damage144 Penetration13.33 RPM (for a damage per minute of 1799).35 Accuracy1.7 Aim TimeThis gun is just lovely. And it took me a while to realize why. These are the stats for the 7.5cm L/70 on the Stug:135 Damage138 Penetration13.46 RPM (for a damage per minute of 1817.1)0.33 Accuracy1.71 Aim TimeIn other words, the STOCK gun on the S-35CA is about as good as the BEST gun on the Stug. Now, the Stug's gun is 0.02 points more accurate, but the 17 Pounder has a superior penetration, and with the higher level of gun sweep the S-35 will actually aim faster. That's very impressive.17 Pounder
Stock, it gets the 17 Pounder Mk. II, the famous British gun. Key stats for this gun are as follows:135 Damage144 Penetration13.33 RPM (for a damage per minute of 1799).35 Accuracy1.7 Aim TimeThis gun is just lovely. And it took me a while to realize why. These are the stats for the 7.5cm L/70 on the Stug:135 Damage138 Penetration13.46 RPM (for a damage per minute of 1817.1)0.33 Accuracy1.71 Aim TimeIn other words, the STOCK gun on the S-35CA is about as good as the BEST gun on the Stug. Now, the Stug's gun is 0.02 points more accurate, but the 17 Pounder has a superior penetration, and with the higher level of gun sweep the S-35 will actually aim faster.That's very impressive. [VRMoran]
But just to ballance out all this tanky geekishness, Judah Neu commented on my Flickr pic of this tank that...
"LOL looks like a Chibi tank :D"
World of Tanks - The British are coming!
Just when I thought it was all over for me and WoT (my friends having moved on to Diablo some time ago) up pops a new line of British tanks. This has been talked about for a long, long time - before teh French tank line in fact - but has evaporated and sort of been forgotten about, so today's announcement was a bit of a surprise.
Of course there is one tank that everyone is waiting for - the Centurion!
This was - in the words of teh lager advert - probably the best tank in the world during the post-war period, helped along by one of the best tank guns ever designed. designed as a Tiger killed during the later part of WW2 it came along too late to see action, but was the main battle tank for the British Army - and countless other armies - during the early Cold War...
"The Israeli version of the Centurion earned its legendary status during the Battle of "The Valley of Tears" on the Golan Heights in the 1973 Yom Kippur War. Less than 100 Centurion tanks of the 7th Armoured Brigade defeated the advance of some 500 Syrian T-55s and T-62s." [Wikipedia]
From Korea to Yom Kippur the Centurion proved itself against teh best that teh Soviet Union could produce and it's proven design meant it was still in service - in upgraded versions - well into the 1990s.
I should add that the trailer is wonderfully done.
Other tanks include the excellent Comet and the humongous Tortoise tank destroyer (which should give the T-95 a walk for it's money!
World of Tanks 7.3 patch review

I am Milgeek and I am a World of Tanks addict!
Well, I guess I feel that's how I should start any post on WoT as it's 'pay to play' model seems to cause some people so much grief. Sure it starts as a free game, but soon - if you aren't careful - you can be sucked in to the whole Premium Account subscription which starts you on that rocky road to shelling out real money on a regular basis...However...
Over the past few years I have regularly forked out on a monthly basis for new games anyway, a habit which started many moons ago at £15 for a new game but soared to £40 for the latest title just last year. The problem is that I just got fed up of churning out such a large amount for what we - the gaming public - was assured would be a 'blockbuster' but which turned out to be a big stinky pile of doggy-do. (Yes, I'm looking at you Battlefield 3 on the PC!)
But quite aside from the quality issues there is also the annoying feeling that once bought expensive games are left to wither on the vine, with promised 'extra levels' and new maps and 'forthcoming DLC' never materializing or being very thin when they do. This repeated disappointment turned me into a reluctant fan of the 'pay to play' model.
You see, since World of Tanks came on the scene I have not only found a game that is very enjoyable to play with my friends but also one that has had regular and meaningful updates, with new content added at every increment. Yes, we pay for this privilege - but I would rather pay money for a GOOD game and the support that comes with it than pour my money down the drain of the 'fire and forget' games that come out of some of the big developers and which sees no form of return for my investment.
The World of Tanks 7.3 update is a prime example of why I support this game with real cash.
With new tanks - some free to those of us with particular models in our garage - and two new maps the patch is enough to keep flagging interest alive, but it's the small touches that really convince me that the P2P model is doing it's job properly. There are a huge amount of little tweaks that come directly from user feedback and which make this game feel like it's 'our' game (and that as investors our voices are being listened to).

From the little audible 'ping' that notifies you that a new enemy has just been spotted, to the very satisfying icon that pops up when you score a ammo rack hit there are a plethora of almost unnoticeable improvements that serve to make your gaming experience more enjoyable.
Of course, as someone who has invested a reasonable amount in this game I sort of have to be enthusiastic about it. But, again, when I look across at my bookshelf and see the collection of PC titles I have bought over the past few years that have proven to be complete wastes of money (and which only saw a couple a couple of plays each before I consigned them to the shelf) I can feel sort of smug.
Yes, simply playing 'tanks' will wear thin eventually, but as I noted in an earlier post the developers have that base covered too with both World of Planes and World of Battleships on the radar. But even when I finally park my tanks for the last time I will do so knowing that my friends and I have enjoyed countless hours of entertainment per month for the same kind of money I used to spend on going to the pub in one week!
World of Tanks 7.3 patch Milgeek rating: 
World of Tanks - A good day to die (for others)

The T28P is - I have decided - a real Jekyll and Hyde of tanks. You hate the damn thing and curse it's snail like pace as everyone else pelts past you at start up, and you plod slowly to where the action is.
But once you get there, it's a different story...
I mentioned my first night with the 120mm gun and how I was over the moon by taking out 2 E-100s on the same night? Well, today the hits keep on coming...

I got a lovely reaper badge, but what's best of all is the first two kills where T34s!
How does it go again...Oh yes...
Mu-ha-ha-ha-ha!
World of Tanks - T28 Prototype
Now that was a grind! Just managed to afford the T28 Prototype this lunchtime and it is a monster.

At the moment I can only afford the 105mm gun, but that's better than the 90mm I have had to use on the T25. And yet I seem to be being placed in the same sort of tier games as I was being put in with my T25, so it's actually better for me as I can really sting stuff now.
Of course, once I get the 120mm I shall really start to rock and roll, I'll be more like my old ISU-152 with the 122mm on it but with a very handy turret of course.
The one big drawback of the T28P is it's horrendously slow speed. I'm upgraded but I'm still running about 20kph! A big disadvantage when competing with JagPanzers for the available sniper holes, every nook is taken by the time I get there on defensive maps. On the up side my turret comes into play on attacking maps.
GUN DATA:
| VIII | 105 mm AT Gun T5E1 | 320/320/420 | 198/245/53 | ROF: 7.23 |
| X | 120 mm AT Gun T53 | 400/400/515 | 248/297/60 | ROF: 5.94 |
Pretty impressive start!
Have to say - aside from the horrendously slow speed - things are gong well with the T28P. I managed to get enough XP to upgrade to the 120mm gun and in the first game with it I took out an E-100! (OK, I was lucky and it was side on, but even so).
Things got better in the evening when I dispatched a second E-100 - two E-100s in one night! Unheard of for me.
I can only imagine how better I will do when I get the T30 - with it's additional speed and turret turning speed (also the T28P's turret isn't 360o - which can be a pain).
World of Tank updates - shot in the arm
Say what you like about the WoT developers (usually something along the lines of 'those money grabbing Ruskies' or 'Boy, they sure have embraced capitalism quickly') they know how to keep their audience coming back for more!
Not only has the new 7.2 patch injected some much needed impetus into the game - with two new maps, some very nice interface tweaks (based on user feedback) and a new line of turreted American tank destroyers - but they are starting to think quite radically about how they can spice up the game mode area of the game (especially for those of us who just cannot be bothered with the clan war mode).
Today comes the news that the sneaky beggars are working on a super tank mode based on the huge Nazi behemoth - the Ratte. Now, you should have heard of this before is you have read all my posts (of course you do!) as I first came across this maniacal German idea in a book called 'My Tank is Fight', an amusing insight into the more madcap ideas for super weapons in WW2.

[Source: Wikipedia]The Ratte - or Landkreuzer P. 1000 - was a land battleship designed a s a breakthrough weapon which was to support more conventional panzer groups. I use the term 'land battleship' because the main armament was 2x 280 mm 54.5 SK C/34 guns which were normally fitted to German warships!
How this addition would work I am not quite sure but I imagine some sort of special AI controlled challenge mode, where all human players must take on the Ratte for points. But more might be revealed in this WoT TV video...
Hee hee...
In other news, the 7.2 patch has given me something interesting to work towards with the new line of turreted American tank destroyers. My current M36 'Slugger' is my second favourite tank in the game (behind my beloved Object 704) and it is also the most fun to play. It's 90mm gun means it punches above it's class - tier 6 - and allows you to rack in a good haul of silver and experience - if a bigger tank doesn't blow you away with one shot!
This type of turreted TD has a lot of advantages, as said it carries a big gun for it's tier but it's it's ability to turn it's turret which is a blessing if you have ever experienced being caught from behind in your big fixed turreted TD by a piddling little tank (it's humiliating)!
I've jumped tech tree branches - I had frustratingly already just bout a T25 - and have had to take a step back to go forward. I have now a lovely little M18 'Hellcat' which is a tier 6 and very similar to the 'Slugger'. The big difference is it trades armour for mobility with a top speed of 72 kmph!

The Hellcat is aptly named as it's a little devil, it's speed allows you to perform the role of fast scout in a big tier game and with it's handy 90mm gun - the same as that on the Slugger - it means you can really annoy even a tier 10 tank. The trick with it is hit and run!
World of Tanks - IS-7 achieved...

And now, the end is here And so I face the final curtain...My World of Tanks career finally reached it's ultimate conclusion today when I finally earned the top SOviet tank, the formidable IS-7...







