Quake Wars arrives!
Quake Wars has been a funny purchase for me for two reasons; first of all, it's a science-fiction military FPS, and secondly, it's the first game I have bought without reading all the previews and reviews but bought on the strength of the demo alone.
I tend to like my military games based on contemporary or historical themes, and despite being a big 'Battlefield 2' fan was never allured by the release of 'BF2142'. Yet, QW just seems to be 'BF2142 done right', but I was enthralled by the demo.
There was none of the hesitation and procrastination I've had over some games, reading and re-reading reviews in order to convince myself they are worth the asking price and are as good as the spiel says they are. Quake Wars, I gathered immediately from the demo', does exactly what ID say it does - it's a fast paced, 'no brainer', fun game - with a smidgen of battlefield tactics.
The biggest question for me now will be whether the rest of the clan I belong to think this game is fun too - and therefore support a server for it!
First impressions about Quake Wars:
The first thing that hits you in the face about QW is the maps, they are stunning and are everything a Battlefield 2 map isn't. They are far more multi-dimensional, with undulating terrain and far more geographic clutter (vegetation, rocks and man-made obstacles) that highlights the overall flatness of the BF2 world.
Next, having had the chance to play the full game rather than just the demo, I have to apologize to ID - I said this game was a 'no brainer', and while the emphasis is definitely on fun, there is a strong team tactical element to QW!
In fact, I would go as far as to say QW has a stronger team tactical format than BF2 because the objectives are more varied and more heavily defended. Your guys really have to be on the ball and work together to circumvent the enemy's defence and achieve your goal.
I can see this being a cracking CLAN battlefield!

















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