<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.5.4 (http://www.squarespace.com/) on Sun, 05 Jul 2009 00:01:36 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Milgeek airsoft and military hobby news</title><link>http://www.milgeek.co.uk/milgeeknews/</link><description></description><copyright></copyright><language>en-GB</language><generator>Squarespace Site Server v5.5.4 (http://www.squarespace.com/)</generator><item><title>Milgeek's 'Game Day 2' - mini-blog</title><category>ArmA2</category><category>Computer games</category><category>Event</category><category>Game Day</category><category>computer games</category><category>game day</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Fri, 03 Jul 2009 07:34:20 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/7/3/milgeeks-game-day-2-mini-blog.html</link><guid isPermaLink="false">154710:1437624:4508726</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><img src="http://farm3.static.flickr.com/2504/3684035388_c18c04b08c_o.jpg?__SQUARESPACE_CACHEVERSION=1246606496191" alt="" /></span></p>
<p>It's game day 2 - the revenge! Nice early 8.30am start (actually been playing and farting around since 7.30am) and it's already very warm in Milgeek HQ (the attic). So, without further ado let's switch the fan to full, crack open an ice cold bottle of cider and let battle commence!</p>
<p><strong><span style="font-size: 120%;">8.30am</span></strong></p>
<p><span class="full-image-float-left ssNonEditable"><a href="http://www.flickr.com/photos/beaty/3684095358/" target="_blank"><img src="http://farm3.static.flickr.com/2431/3684095358_8755743f76_m.jpg?__SQUARESPACE_CACHEVERSION=1246607883045" alt="" /></a></span>Since I downloaded the <strong>ArmA2</strong> demo last weekend I have begun to get to grips with the most efficient set-up for my system and seem to have the game running OK. I installed the full game a couple of nights ago, but today is my first chance to really immerse myself in the single player scenarios.</p>
<p>But before I start the Gaming Day proper, I'd just like to pause for a few moments thought for <em><strong>Lt Colonel Rupert </strong></em><span class="em"><em><strong>Thorneloe</strong></em>, who was killed in Afghanistan on Wednesday. He is the latest and most senior of British Army personnel to be killed in action thus far in this conflict - and my thoughts are with his family, friends and comrades. The BBC have constructed a very moving online photo memorial to our service people lost in both Iraq and Afghanistan, which can be seen here: <em><a class="offsite-link-inline" title="Link to the BBC's UK fatalities in Iraq and Afghanistan web page" href="http://news.bbc.co.uk/1/hi/uk/7912865.stm" target="_blank">UK fatalities in pictures</a></em><br /></span></p>
<p><strong><span style="font-size: 120%;">9.00am</span></strong></p>
<p>First game of ArmA2...</p>
<p>"Our patrol moved through the streets of Elektrozavodsk, nearby mortors exploded - but we couldn't tell if they were ours or the enemies. The T-90 tank which was assigned to our patrol rumbled and clattered ahead of us, it was some reassurance but the eerily quite town jangled our nerves...</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3565/3684190072_77af460d5b_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3565/3684190072_13c5405aa7.jpg?__SQUARESPACE_CACHEVERSION=1246612407262" alt="" /></a></span></p>
<p>We moved slowly from street to street, house to house, trying to watch every window, every doorway for movement, but we didn't see the enemy who were waiting for us down the alleyway!"</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3657/3683378821_f90119ecdc_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3657/3683378821_e877bc1c3f.jpg?__SQUARESPACE_CACHEVERSION=1246612580920" alt="" /></a></span></p>
<p>"We seemed to surprise them as much as they surprised us, but the ferocious exchange at such close range cut soldiers down on both sides. It was a dreadful and short firefight and it left a comrade and myself wounded and needing medical treatment."</p>
<p><strong><span style="font-size: 120%;">11.40am - Partisan Ambush!</span></strong></p>
<p>This game just gets better! I'm just playing the last single player mission - 'Freedom Fighters' - and it exemplifies something I was saying to some friends the other day. ArmA2 is so big that there is a real opportunity to play guerilla forces properly - hiding out in the woods and mountains and ambushing enemy convoys.</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2643/3684301540_4041a7694f_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2643/3684301540_1785317135.jpg?__SQUARESPACE_CACHEVERSION=1246617762657" alt="" /></a></span><em><strong>Above:</strong> Although the night vision makes this scene a little hard to make out - I have just ambushed a small enemy supply convoy on it's way to the front. I first took out the jeep escort and then the driver of the truck.</em></p>
<p>Living on the land does have it's disadvantages, primarily that you are surrounded by enemy (who do come looking for you) and secondly you are always finding yourself short of ammunition. Luckily ArmA2 allows you to steal any available weapons and ammo from your victims.</p>
<p>In this case I 'upgraded' my AK74U to a more useful AK107*. This next screen shows the gear inventory...</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2622/3683489363_2ce71956a6_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2622/3683489363_abaa755fc4.jpg?__SQUARESPACE_CACHEVERSION=1246618077083" alt="" /></a></span></p>
<p><em>*Side note: It's very interesting that the makers of ArmA2 have gone for the <strong>AK107</strong> as the primary Russian faction assault rifle. In reality this was only a experimental weapon which was never issued in large numbers to front line troops - the AN-94 'Abakan' would have been a more realistic choice perhaps?</em></p>
<p><strong style="font-size: 120%;">12 Noon - Lunch break</strong></p>
<p><span class="full-image-float-left ssNonEditable"><a href="http://farm3.static.flickr.com/2560/3683753463_6f5c6d7025_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2560/3683753463_3dbf00a805_m.jpg?__SQUARESPACE_CACHEVERSION=1246629675551" alt="" /></a></span>Just need to refuel and make a much needed 'pit stop'! However, I was just sent this by my mate Magnus - it's a download link for a HQ trailer for the forthcoming <em><strong>BF1943</strong></em>. This looks marvelous: <em><a class="offsite-link-inline" title="Link to HQ movie trailer of BF1943" href="http://www.techpowerup.com/downloads/1445/mirrors.php" target="_blank">TechPowerUp Battlefield 1943: Guadalcanal Trailer HD</a></em></p>
<p>Lunch today will be a very quick snack. I have some very nice Stilton &amp; apricot cheese and also an interesting Marmite cheese. Together with some digestive biscuits and a big mug of tea, this should keep me going the rest of the afternoon!</p>
<p>After lunch I will be trying my hand at online multi-player games. I have had a couple of very short attempts at playing ArmA2 online when I had the demo, but I hadn't really learned the controls properly so they were a little disappointing.</p>
<p>I'm a bit nervous about jumping into large co-op games on public servers, but I do find it is the best way to learn - trial by fire!</p>
<p><strong><span style="font-size: 120%;">1.30pm - Into the lion's den!</span></strong></p>
<p>Well, here I am, right in the middle of a huge online co-op game of ArmA2. The first thing you will notice is the enormous distance between your spawn point and the actual 'front'. It's miles away so transport is an absolute necessity - but here comes the first ArmA2 problem (or feature, depending how you look at it).</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2423/3684698520_d467b4f830_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2423/3684698520_534687cda7.jpg?__SQUARESPACE_CACHEVERSION=1246632480853" alt="" /></a></span></p>
<p>ArmA2 is a game of points to promotion - and points (as we all know) mean prizes! In this case you have to be of a certain rank to drive or pilot certain vehicles. As a private soldier the best you can hope for is a motor-bike of an unarmed HUMVEE. The only alternative to this is to hope a generous higher ranking soldier is willing to be a team player and ferry you 'grunts' to the front.</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3599/3683801265_9c93aee145_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3599/3683801265_8fb1f7f88c.jpg?__SQUARESPACE_CACHEVERSION=1246632067677" alt="" /></a></span></p>
<p>Hitching a ride can be fraught with it's own dangers, however, as the above picture illustrates. Some fellow grunts and myself had hitched a lift in an Osprey, only to have the pilot bark a very urgent <em>'bail out!'</em>. We had been targeted by a Russian fighter (red circle) and all we could do was eject hastily over enemy territory! Our problems didn't end there - as speeding towards us as we floated to the ground was a section of Russian infantry complete with T90 tank!</p>
<p>Even when you do manage to get where your going you can find that it was a long a fruitless trip if you get picked off as soon as you reach the objective. Dropping right into the action can seem the speedy way to the firefight, but you soon learn to disembark from your transport a little early and carefully hump the last mile or so by foot and stealthily!</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2465/3684664298_9b2a480704_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2465/3684664298_070dc8c910.jpg?__SQUARESPACE_CACHEVERSION=1246632797317" alt="" /></a></span></p>
<p>Travelling the obvious routes can be just asking for trouble, so for the grunt a trip through the woods is often the best way to approach your final destination. Roads mean fast travel - but really, you are just asking for it!</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3550/3684664038_dc43aac9be_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3550/3684664038_0aba77e29c.jpg?__SQUARESPACE_CACHEVERSION=1246632971454" alt="" /></a></span></p>
<p>Don't think that a walk in the woods is a picnic! You will often meet the enemy coming the other way or laying in wait for you. The above screen shot shows me beating a sneaky Ruskie to the draw - just! Lucky for me the idiot had chosen not to use any of the available cover, otherwise I would have certainly been a goner.</p>
<p>Use your head and don't treat ArmA2 like CoD4 and move in a stealthy fashion and you will soon find you will start picking up some points. I was lucky in my first online game it seems - quite obviously I had picked a good time to play as there were some worse players than me on the enemy side! Hence a first score sheet that flattered me greatly...</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2510/3684614082_80754e6233_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2510/3684614082_938b476777.jpg?__SQUARESPACE_CACHEVERSION=1246633318719" alt="" /></a></span></p>
<p>I took things steady and was eventually awarded with my very first promotion. It was a very enjoyable introduction to multi-player ArmA2, but in the end I desperately wanted to play with my friends as part of a team.</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3602/3684663788_6cdfc7c371_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3602/3684663788_5d4682a1df.jpg?__SQUARESPACE_CACHEVERSION=1246633510719" alt="" /></a></span></p>
<p><strong><span style="font-size: 120%;">7.00pm - Team game problems &amp; final thoughts<br /></span></strong></p>
<p>The afternoon's multiplayer games had gone fairly well, but I had suffered from playing on servers full of other *individuals* - you had to hope that <em>someone</em> was prepared to be the good Samaritan and be willing to ferry you over the long distances. Sadly, public servers are never the ideal place to find unselfish team playing.</p>
<p>So I was very excited when my friend Magnus came online and was anxious to get involved with a multiplayer game - and good news for me because Magnus is BIG clan's pilot extrodinaire! (Taxi?)</p>
<p>The first thing was to sort out voice comms - we opted for VENT, but in order to take part in proper team play in ArmA2 you really need to set-up and use the in-game VOIP. This was quickly sorted - but we came across a rather mysterious problem that spoiled our first attempt at linking up to form a unit.</p>
<p>The spawn system in ArmA2 (Domination format on the RIP clan server) seemed to be a bit flakey - it worked ok for me but it just wouldn't work for Magnus and frustration eventually ended our evenings play.</p>
<p>All in all, ArmA2 is a very ambitious game which is quite mind-blowing in it's size and scope but there are a few areas where the game could use polishing (and may well be the focus of later patches perhaps). Magnus was sure that the basic programming was still not quite as efficient as it could be, there were slow downs if your system was at the low end of the recommended spec and the graphics optimisation needed a lot of tinkering to get a reasonable frame rate online.</p>
<p>The multiplayer interface was very basic - to say the least - and looked like a bit of an afterthought! And obviously there was an issue as Magnus couldn't see the multiplayer respawn interface at all!</p>
<p><em><strong>ArmA2 *is* going to be huge, the military sim-heads will love it. I like it and will undoubtedly be spending many hours playing online with the RIP and dMw clans (good places for 'fair play' and teamwork). BUT, I will still be looking forward to both the release of Operation Flashpoint 2 and even Battlefield 1943. I still haven't found that 'perfect' game to fill the void left after Battlefield 2.</strong></em></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4508726.xml</wfw:commentRss></item><item><title>Audiobook review: Paul Ham's 'Vietnam: The Australian War'</title><category>Australia</category><category>Military books</category><category>Vietnam</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Thu, 02 Jul 2009 12:16:41 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/7/2/audiobook-review-paul-hams-vietnam-the-australian-war.html</link><guid isPermaLink="false">154710:1437624:4498643</guid><description><![CDATA[<span class="full-image-float-left ssNonEditable"><span><a href="http://www.audible.co.uk/aduk/site/product.jsp?p=BK_BOLI_000585UK&amp;BV_UseBVCookie=Yes" target="_blank"><img src="http://farm4.static.flickr.com/3588/3680823403_f775a56117_o.jpg?__SQUARESPACE_CACHEVERSION=1246537855165" alt="" /></a></span></span>The Vietnam War has always held a fascination to me quite over and above my general interest in things military. This stems from my vivid recollections when I was young watching flickering black and white TV images of the Battle of Hue during the 1968 Tet Offensive.<p>Since then I have read, watched and listened to many histories, documentaries and recounts of that war. The vast majority of these – naturally – have originated in America, and so have had a very US bias to them. So it was with great interest that I downloaded Paul Ham’s audio book rendition of ‘Vietnam: The Australian War’.</p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4498643.xml</wfw:commentRss></item><item><title>Sunday walk in the countryside (ArmA2)</title><category>ArmA2</category><category>Armed Assault</category><category>Computer games</category><category>computer games</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Sun, 28 Jun 2009 14:16:06 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/28/sunday-walk-in-the-countryside-arma2.html</link><guid isPermaLink="false">154710:1437624:4461941</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3301/3668369620_c242ccefde_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3301/3668369620_a343b934fd.jpg?__SQUARESPACE_CACHEVERSION=1246198649681" alt="" /></a></span><span style="font-size: 90%;"><em><strong>Above:</strong> View from a hill over-looking Stary Sobot. Click on picture to see (very) large version!</em></span></p>
<p>Just a walk in the countryside. It was a lovely sunny day and the birds were singing - if it wasn't for the fact that there was a hoard of gun-totting enemy around it would have been a nice place for a picnic!</p>
<p>One of the nice things about <em><strong>ArmA2</strong></em> is your ability to just wander off, just to see what's over the next hill. However, as I found, this lovely wooded countryside made ideal terrain for some 'behind the lines' partisan tactics - I managed to ambush several supply trucks on their way to the front!</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3546/3668368784_bcffbaeae9_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3546/3668368784_ef3acc27ed.jpg?__SQUARESPACE_CACHEVERSION=1246198999447" alt="" /></a></span></p>
<p>Another obvious difference between ArmA2 and <em>Call of Duty 4</em> and, to a lesser extent, <em>Battlefield 2</em> is the ranges at which you make contact with the enemy (and they make contact with you).</p>
<p>Take a look at the above screenshot - the red circle marks the position on a hill from which I took out the unfortunate enemy rifleman you see before me. That - if I'm not mistaken - is more than the length of a whole CoD4 map!</p>
<p>And finally, my stroll in the countryside ended not in tea and cakes, but rather in an unfortunate gun battle for a bunker objective at the edge of Stary Sobor itself. I joined in an assault on the edge of the town only to have the enemy counter-attack and break up our forces - which left me hanging out to dry in a bunker surrounded by enemy!</p>
<p>I made a good account of myself, taking out several enemy infantry and a couple of jeeps - but this only attracted the attention of some near-by BRDM-2 armoured cars. I was down to my last magazine in my captured AK74, and my only hope of escape seemed to be one of the jeeps which lay near my position - by an eagle-eyed BRDM was waiting for me to make my move!</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm3.static.flickr.com/2606/3668370322_c1833cab56_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2606/3668370322_f2425617b2.jpg?__SQUARESPACE_CACHEVERSION=1246199577563" alt="" /></a></span><span style="font-size: 90%;"><em><strong>Above:</strong> If only I could get to that jeep - the motor was still running! But that BRDM had it's cannon trained towards me waiting for me to break cover.</em></span></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4461941.xml</wfw:commentRss></item><item><title>Fun with FRAPS - recording a game video</title><category>ArmA2</category><category>Armed Assault</category><category>Computer games</category><category>FRAPS</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Sun, 28 Jun 2009 09:12:49 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/28/fun-with-fraps-recording-a-game-video.html</link><guid isPermaLink="false">154710:1437624:4461374</guid><description><![CDATA[<p>OK, this was just a bit of fun - and I certainly haven't got the settings or quality worked out properly yet. But here's a little video I made using the FRAPS software of me taking out a couple of enemy trucks in ArmA2!</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/DWy65CXDRMo&hl=en&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DWy65CXDRMo&hl=en&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>If you play it in YouTube's HQ you get a better idea of what's going on. I'll hopefully get better at making these sort of in-game movies, registering (buying) the full version of FRAPS will help as the demo version only allows 30 second clips.</p>
<p>The one interesting thing you do see in this wee movie is the rather useful third-person mode. I've never really liked third-person games, but the ability to switch between first and third person views in ArmA2 is actually a very useful one and I have taken to it.</p>
<p><strong>&gt; FRAPS screen recording software: <em><a class="offsite-link-inline" title="Link to the FRAPS software web site" href="http://www.fraps.com/" target="_blank">www.fraps.com</a></em></strong></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4461374.xml</wfw:commentRss></item><item><title>Battlefield 1943 - tanks for the memory!</title><category>Battlefield 1943</category><category>Computer games</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Sat, 27 Jun 2009 12:06:02 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/27/battlefield-1943-tanks-for-the-memory.html</link><guid isPermaLink="false">154710:1437624:4456374</guid><description><![CDATA[<p><span><span>Gamespy</span>.com has a nice little article about the forthcoming <em><strong>Battlefield 1943</strong></em>, and whether it represents good value for money (with just 4 maps and 3 infantry classes). I will put a 'rain check' on this issue until I try it out - but, in my opinion - BF1943 is what it is, a bit of silly fun to keep the crowd interested while other larger projects are in the works (principally <span>Bad</span> Company 2 and Battlefield 3).</span></p>
<p><span>So, what can one say about what is just a bit of amusing frivolity? Well, only that I think the designers missed out one one really cool element they might of added.</span></p>
<p><span>You see, by the time the *real* 1943 came around the writing was already very much on the wall for the Japanese - it really was a case of not 'if' the allies in the Pacific would win, but 'when' - the American industrial machine was already winning the war, and all the Japanese could do with their disintegrating manufacturing base was stem the tide. This was how it was for the next two years until final victory was achieved.</span></p>
<p><span><span class="full-image-block ssNonEditable"><span><a href="http://www.battlefield1943.com/" target="_blank"><img src="http://farm4.static.flickr.com/3385/3665299074_11abfae1d2.jpg?__SQUARESPACE_CACHEVERSION=1246107963037" alt="" /></a></span></span></span></p>
<p><span>Japanese weapons manufacture was never a match for the USA, that's not to say they weren't technologically capable - but the US strategy of pouring out huge numbers of crude but effective weaponry drowned the Japanese war machine (and a good thing too).</span></p>
<p><span>Battlefield 1943 is a snapshot of this fact, with the US forces very much out-stripping their Japanese counterparts technologically. Balance in the game is only really achieved by a bit of judicious 'cheating' when it comes to Japanese inventory - most notably in the case of the Japanese infantry being issued with the 'Type 5' semi-automatic rifle in order that they can compete with the M1 <span>Garand</span> equipped <span>GIs</span>!</span></p>
<blockquote>
<p><span><em>"The Type 5 Rifle (Type 4 Rifle in Japan: 四式自動小銃 Yon-shiki jidousyoujyuu) was a Japanese experimental semi-automatic rifle. It was a copy of the American M1 Garand, with a 10-round charger-loading magazine and Japanese style tangent sights, which had been developed alongside several other experimental semi-automatic rifles. However, none of the rifles entered into service before the end of the war, with only 250 made and many never assembled." Wikipedia</em><br /></span></p>
</blockquote>
<p><strong><span>My niggle is <em>NOT</em> that the game designers did this - but rather that they didn't follow through this interesting <span>scenario</span> and likewise <span>equip</span> <span>the</span> rest of <span>the</span> <span>Japanese</span> side with equally experimental Japanese designs!</span></strong></p>
<p><span>As we all know, Japan had many cutting-edge weapon designs 'on <span>the</span> drawing board' when <span>the</span> war ended - and there has always been much speculation about <em><strong>'what if' </strong></em>some of these remarkable advanced weapons had reached the front. Think of 'Luftwaffe 1946' and you can see where I'm going with this!</span></p>
<p><span>For example, take <span>the</span> BF1943 Japanese tank - the rather feeble and obsolete </span><span class="postbody"><span>Type 97 Chi-Ha. This venerable 'medium' tank mounted a 57mm gun, but was hopelessly out-classed by <span>the</span> US M4 'Sherman' with it's 75mm gun. So, 'what if' we substitute - as <span>the</span> designers did with <span>the</span> Type 5 rifle - the Type 97 tank with <span>the</span> more advanced Type 4 or Type 5 Chi-<span>Ri</span> tanks?</span></span></p>
<p><span class="postbody"><span><span class="full-image-block ssNonEditable"><span><a href="http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/3-Japan/02-MediumTanks/Type5/Chi-Ri.htm" target="_blank"><img src="http://farm4.static.flickr.com/3331/3664485933_442fa87764.jpg?__SQUARESPACE_CACHEVERSION=1246107547592" alt="" /></a></span></span><br /><em><strong>Above:</strong> The Type 5 Chi-Ri tank. Only one prototype existed at the end of the war, but the intimidating nature of this design is obvious from this drawing. It had a 75mm main gun, but it's engine and slopping armour intimated it's superiority to the US M4 Sherman tank.<a class="offsite-link-inline" title="Link to ww2drawings web site - Type 5 tank" href="http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/3-Japan/02-MediumTanks/Type5/Chi-Ri.htm" target="_blank"> Drawing: Vincent Bourguinon, 2007, source - ww2drawings</a></em><br /></span></span></p>
<p><span class="postbody"><span>These advanced designs were much more <span>the</span> equal (and some would say superior to) <span>the</span> US Sherman tanks, but were only ever produced in prototype form by <span>the</span> end of <span>the</span> war. <em>But think what a real <span>challenge</span> BF1943 would be if one of them had been included for the sake of game balance?</em><br /></span></span></p>
<p><span class="postbody">Likewise the famous Japanese Zero was 'past it's sell by date' by 1943 - but there were a host of very interesting Japanese designs that had equal performance to the US F4U Corsair!</span></p>
<p><span class="postbody"><span><em>My point is</em> - if you are going to bend history to make an interesting and <span>balanced</span> game, why not make a feature of it and go all the way. I know all military buffs would relish <span>the</span> thought of fighting <span>against</span> <span>the</span> 'what if' weaponry of <span>Japanese</span> - just to see if they really would have made <span>the</span> difference. After all - that's <span>precisely</span> what made the concept of <em>'Luftwaffe 1946'</em> so interesting and successful!</span></span></p>
<p><span class="postbody"><span><span class="full-image-block ssNonEditable"><span><a href="http://ww2drawings.jexiste.fr/Files/2-Airplanes/Axis/3-Japan/01-Fighters/J7W-Shinden/J7W1-Shinden.htm" target="_blank"><img src="http://farm3.static.flickr.com/2577/3664485977_a1d2579c25.jpg?__SQUARESPACE_CACHEVERSION=1246107601001" alt="" /></a></span></span><em><strong>Above:</strong> J-7W1 'Shinden' Interceptor - "It was expected to be a highly maneuverable interceptor, but only two were finished before the end of war." Wikipedia - <a class="offsite-link-inline" title="Link to ww2drawings web site" href="http://ww2drawings.jexiste.fr/Files/2-Airplanes/Axis/3-Japan/01-Fighters/J7W-Shinden/J7W1-Shinden.htm" target="_blank">Drawing: Vincent Bourguignon, 2007 - source: ww2drawing</a></em><br /></span></span></p>
<p><span class="postbody"><span>&gt; <em><a class="offsite-link-inline" title="Link to the EA Battlefield 1943 web site" href="http://www.battlefield1943.com/" target="_blank">Battlefield 1943 web site<br /></a></em></span></span>&gt; <em><a class="offsite-link-inline" title="Link to Gamespy.com preview of Battlefield 1943" href="http://uk.pc.gamespy.com/pc/battlefield-1943/998366p1.html" target="_blank">Gamespy.com - Battlefield 1943 Hands-on Preview</a></em></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4456374.xml</wfw:commentRss></item><item><title>ArmA2 (demo) very early impressions</title><category>ArmA2</category><category>Armed Assault</category><category>Computer games</category><category>FPS</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Sat, 27 Jun 2009 00:40:08 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/27/arma2-demo-very-early-impressions.html</link><guid isPermaLink="false">154710:1437624:4453368</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><a href="http://www.flickr.com/photos/beaty/3663865054/" target="_blank"><img src="http://farm3.static.flickr.com/2440/3663865054_ac81d6c4cd.jpg?__SQUARESPACE_CACHEVERSION=1246063305804" alt="" /></a></span></p>
<p>It was a very pleasant surprise when I found out, yesterday afternoon, that Bohemia Interactive had just released a demo for the ArmA2 game. I was expecting to have to wait until next Wednesday (pay day) to be able to start playing this much awaited battlefield shooter.</p>
<p>Thanks to my work internet connection I was able to download the 2.4GB rar file fairly quickly, and so was able to install it for a bit of Friday night gaming (it's now 1.45am Saturday morning and I'm all gamed out as I write this).</p>
<p>My first impressions were - and I admit to being surprised by this - very positive. ArmA2 feels a lot better put together than the original ArmA game. It's hard to put one's finger on what it is about this program, but you just don't get the same feeling that it is going to fall over any second, as you did with the first installment.</p>
<p><span class="full-image-block ssNonEditable"><a href="http://www.flickr.com/photos/beaty/3663062545/in/photostream" target="_blank"><img src="http://farm3.static.flickr.com/2549/3663062545_2a91bfccf5.jpg?__SQUARESPACE_CACHEVERSION=1246064438210" alt="" /></a></span><em style="font-size: 90%;"><strong>Above:</strong> Boot Camp is the same old series of training exercises designed to get you used to life as a virtual soldier and familiarize you with the key command system. Here my drill instructor puts me through my paces with the good old M16, other parts of the course have you firing an anti-tank weapons, learning to drive a HUMVEE or administer first aid to a wounded comrade - hang on, didn't I just do all this already in Americas Army 3?</em></p>
<p>The graphics seem to be an improvement too - and I was relieved to find that the auto set-up was able to run the game at a reasonable quality and resolution despite the relative age of my Dual Core AMD rig (though my still sprightly Nvidia 8800 GTS did help matters). The game and it's animations ran very smoothly for me, even through some of the larger scenario battles I tried out.</p>
<p>It's still very early days yet to pronounce that this game will be a terrific hit - it is not without it's idiosyncrasies. But generally speaking I was quietly impressed with the improvements made by the developers.</p>
<p>I can't say I am altogether converted to the Bohemia Interactive way of doing things, however, as the amazing clunky and mind-bogglingly complex control menu system is still there. As is the shockingly scary command management and map system.</p>
<p>But if you resign yourself to being a 'Grunt' on the ground, and distill the control keys down to the absolute minimum you need to run and shoot then I think you will be in for a very enjoyable multi-player experience...<em>More thoughts to follow</em>...</p>
<p><span class="full-image-block ssNonEditable"><a href="http://www.flickr.com/photos/beaty/3664133734/in/photostream" target="_blank"><img src="http://farm3.static.flickr.com/2479/3664133734_0b18bc4001.jpg?__SQUARESPACE_CACHEVERSION=1246064587252" alt="" /></a></span><em style="font-size: 90%;"><strong>Above:</strong> My first success in the single player missions - a nicely engineered ambush on an enemy patrol vehicle. Gunner and driver are not doing well! I love the smell of a Subaru in the morning.</em></p>
<p>The demo version can be found here (beware - it's huge!): <em><a class="offsite-link-inline" title="Link to the ArmA2 demo download page" href="http://www.arma2.com/arma-ii-demo-released_en.html" target="_blank">http://www.arma2.com/arma-ii-demo-released_en.html</a></em></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4453368.xml</wfw:commentRss></item><item><title>New Laylax accessories for Type 89 AEG</title><category>Airsoft news</category><category>Laylax</category><category>Type 89</category><category>airsoft</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Fri, 26 Jun 2009 12:12:24 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/26/new-laylax-accessories-for-type-89-aeg.html</link><guid isPermaLink="false">154710:1437624:4448791</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><a href="http://www.flickr.com/photos/beaty/2969204540/" target="_blank"><img src="http://farm4.static.flickr.com/3142/2969204540_1fff071187.jpg?__SQUARESPACE_CACHEVERSION=1246019145665" alt="" /></a></span><span style="font-size: 90%;"><em>Above: My lovely BE Type 89 AEG.</em></span></p>
<p>This is a wee bit bizarre. Just the other night I was looking at my BE clone of the TM Type 89 and thinking that it was a pity that you couldn't buy the T89 folding stock separate so you could change the fixed stock to a folding one if you wanted to (I do).</p>
<p>Today <em><a class="offsite-link-inline" title="Link to Airsoft-news.eu" href="http://airsoft-news.eu/news.php" target="_blank">Airsoft-News.eu</a></em> carried this item showing a couple of new products by Laylax for the Type 89 - including a replacement folding stock!</p>
<p><span class="full-image-block ssNonEditable"><img src="http://farm4.static.flickr.com/3636/3662665202_713ec0d23f.jpg?__SQUARESPACE_CACHEVERSION=1246018765398" alt="" /></span></p>
<p>The stock itself isn't the same side-folding type that is on the original Type 89F, but a novel version of the H&amp;K sliding stock with a nifty adjustable cheek rest. Very nice.</p>
<p>The other item is a skeleton RIS. To be honest I am a little less keen on this design, for two reasons. First of all the battery on the Type 89 AEG goes in the fore-stock, and I'm not sure how convenient a RIS front will be when you have to store the battery in it. Additionally, as you can see from the picture, this particular RIS makes it obvious that there is no gas tube in the AEG, so you would have to devise some sort of mock gas tube to maintain an authentic look.</p>
<p>Together the two items are designed to create a shorter CQB Type 89 - which is rather cool. But, in the end I think I like the look of my long Type 89 so much that I will keep it as it is...For the meantime at least. The direct conversion of cost works out as either item being &pound;100 - a wee bit on the steep side, but it is a niche item.</p>
<p>Incidently, Airsoft-News.eu neglects to mention that Laylax also make a shortened outer barrel to complete the T89 conversion to a CQB AEG. You can find this on teh Laylax web site, it isn't in English but the pictures make it navagatable: <em><a class="offsite-link-inline" title="Link to the Laylax web site (not in English)" href="http://www.laylax.com/" target="_blank">www.laylax.com</a></em></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4448791.xml</wfw:commentRss></item><item><title>Ambush! Tale from Ghost Recon (GRAW2)</title><category>Computer games</category><category>GRAW2</category><category>Ghost Recon</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Thu, 25 Jun 2009 21:37:51 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/25/ambush-tale-from-ghost-recon-graw2.html</link><guid isPermaLink="false">154710:1437624:4441475</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3647/3661182458_a07f919f60_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3647/3661182458_44c850b329.jpg?__SQUARESPACE_CACHEVERSION=1245968040988" alt="" /></a></span><span style="font-size: 90%;"><em><strong>Above:</strong> Task complete. My Mexican allies provide covering fire as I move to take out the last of the AA batteries with C4. Now we must get to the extraction point...</em></span></p>
<p>"I could smell an ambush. My team and it's Mexican companions had set up position at the edge of the square leading to the church, our extraction point was just in front of the church itself.</p>
<p>It was a long way to sprint, all that open ground between us and the EZ.</p>
<p>The square was surrounded by two and three storey buildings. But there was absolutely no movement, except for the occasional nervous shuffle of my team as they waited for my orders.</p>
<p>"Your orders, sir?"</p>
<p><span class="full-image-float-left ssNonEditable"><span><a href="http://farm4.static.flickr.com/3403/3660384751_896a451d9b_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3403/3660384751_88476c0739_m.jpg?__SQUARESPACE_CACHEVERSION=1245968473169" alt="" /></a></span></span>We couldn't stay where we were any longer, we were too exposed - I ordered the team forward slowly to the first set of walls surrounding the park, and then to the next, and the next. Cautiously moving them ever closer to the rendezvous, while I scanned the roof-tops for snipers.</p>
<p>Finally we reached the cover of the church walls themselves and just as I herded the last of my team into defensive positions j the radio sparked up with our call sign - the chopper was nearby....</p>
<p>A streak of smoke whizzed sky-ward from a nearby roof - "Mayday, mayday - incoming rockets - we've been hit - we are going down!"</p>
<p>Suddenly all hell broke loose as tracers lit the dusk sky and the park disappeared as smoke, gun flashes and explosions frazzled my night vision and half-blinded me. Our rescue was gone!</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://farm4.static.flickr.com/3311/3660384101_1460294114_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3311/3660384101_0cde2b3ec1.jpg?__SQUARESPACE_CACHEVERSION=1245968394686" alt="" /></a></span></span></p>
<p>I just had time to move the wounded Rifleman Beasley into cover as another helicopter hovered into position nearby - but it wasn't one of ours! Dust and the blinding glow of vehicle lights obscured our vision again, then <em>they</em> came.</p>
<p>They dropped from the sky, and they appeared from their hiding places from alleys behind the buildings surrounding the square - and there were lots of them.</p>
<p>"Target acquired!" Was almost simultaneously called as my sniper's shot took out the first of the enemy bold enough to enter the perimeter of the park. Then more shots and more as my men fired out towards the oncoming wave of mercenary troops.</p>
<p><em><span class="full-image-float-left ssNonEditable"><span><a href="http://farm4.static.flickr.com/3644/3660384473_246f9600d0_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3644/3660384473_49d21bd023_m.jpg?__SQUARESPACE_CACHEVERSION=1245968573837" alt="" /></a></span></span>'Th-wack!'</em> A piece of cement was blown off the top of the wall in front of me, and I knew a sniper had spied my hiding place. I adjusted position - keeping my head down - as I lined my HK418 towards where I thought the shot had come from, then I popped up from behind my cover - my red dot almost exactly placed onto the head of a marksman on the roof of a tall building at the far end of the park. I fired two shots - it was all I needed.</p>
<p>The enemy were coming at us in greater numbers now, more than my men could stop. And slowly but surely they started to flank us - fire was now coming at us from the front, above and either side.</p>
<p>I looked at my remaining ammo, and selected single fire - then up I would pop and fire off a well aimed shot or two. But I knew I didn't have many rounds left..."</p>
<p><span class="full-image-block ssNonEditable"><a href="http://farm4.static.flickr.com/3640/3660383603_6f82d3f2da_o.jpg" target="_blank"><img src="http://farm4.static.flickr.com/3640/3660383603_ee3ce405e5.jpg?__SQUARESPACE_CACHEVERSION=1245968217401" alt="" /></a></span><span style="font-size: 90%;"><em><strong>Above:</strong> The sun sets behind the church as the battle ends. I take one last look to the place my Ghost Team and I were nearly wiped out. Then I jump on our transport, heading for our next mission...</em></span></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4441475.xml</wfw:commentRss></item><item><title>BBC: UK troops to get new body armour</title><category>Military news</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Thu, 25 Jun 2009 14:31:59 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/25/bbc-uk-troops-to-get-new-body-armour.html</link><guid isPermaLink="false">154710:1437624:4438683</guid><description><![CDATA[<p><object width="512" height="400"><param name="movie" value="http://news.bbc.co.uk/player/emp/external/player.swf"></param><param name="allowFullScreen" value="true"></param><param  name="allowScriptAccess" value="always"></param><param name="FlashVars"  value="config_settings_showUpdatedInFooter=true&playlist=http://news.bbc.co.uk/media/emp/8110000/8118700/8118751.xml&config=http://news.bbc.co.uk/player/emp/config/default.xml?1.3.114_2.11.7978_8433_20090514110202&config_settings_language=default&config_settings_showFooter=true&config_plugin_fmtjLiveStats_pageType=eav6&config_settings_showPopoutButton=false&config_settings_showPopoutCta=false"></param><embed src="http://news.bbc.co.uk/player/emp/external/player.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="512" height="400"  FlashVars="config_settings_showUpdatedInFooter=true&playlist=http://news.bbc.co.uk/media/emp/8110000/8118700/8118751.xml&config=http://news.bbc.co.uk/player/emp/config/default.xml?1.3.114_2.11.7978_8433_20090514110202&config_settings_language=default&config_settings_showFooter=true&config_plugin_fmtjLiveStats_pageType=eav6&config_settings_showPopoutButton=false&config_settings_showPopoutCta=false"></embed></object></p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4438683.xml</wfw:commentRss></item><item><title>Milgeek's next 'Game Day' - 3rd July</title><category>Computer games</category><category>FPS</category><category>game day</category><dc:creator>Clone_Ranger</dc:creator><pubDate>Thu, 25 Jun 2009 08:26:37 +0000</pubDate><link>http://www.milgeek.co.uk/milgeeknews/2009/6/25/milgeeks-next-game-day-3rd-july.html</link><guid isPermaLink="false">154710:1437624:4438073</guid><description><![CDATA[<p>Following up the success of my <em>'24 hour Game Day'</em> marathon in April, I am planning a second 'day' (just 12 hours this time!) for Friday 3rd of July.</p>
<p><span class="full-image-block ssNonEditable"><a href="http://www.flickr.com/photos/beaty/3656710511/in/photostream" target="_blank"><img src="http://farm4.static.flickr.com/3390/3656710511_49be7926df.jpg?__SQUARESPACE_CACHEVERSION=1245932768830" alt="" /></a></span><span style="font-size: 95%;"><em><strong>Above:</strong> Blast from the past - GRAW2 will feature as my main single player game for my forethcoming day of self-indulgence. The unique mix of FPS plus RTS-esque squad management is every bit as exciting as online frag-fests like CoD4.</em></span></p>
<p>I successfully managed to re-format and update my gaming PC (Vista) and can now have more than just two games installed at the one time! I am still choosing which games will feature in this mini-marathon event, but with the immanent *full* release (multi-player element) of <strong>ArmA2</strong> on the 30th of this month it is most likely that this game will be the main attraction!</p>
<p>Also on the menu will be - my now working installation of - <strong>Ghost Recon: Advanced Warfighter 2</strong>. Something I am very pleased about as this will provide plenty of single player challenges. Multi-player&nbsp; 'run &amp; gun' gaming will be represented by <strong>Call of Duty 4</strong>.</p>
<p>An addition to the <em>'snacks &amp; booze'</em> element of the day will be a theme - an idea I have been mulling over with a friend who will be 'joining me' (in a virtual sense) for his own game day. I shall be stocking up for a <em><strong>German theme</strong></em>, with beers, deli items, Rye bread and lovely cakes of a Germanic nature!</p>
<p>My friend - Magnus - will likewise be joining in with the continental ambiance by having his own 'Italian theme'.</p>
<p><strong><em>Game line-up - a bit of a mix of the old and the new, with:</em></strong></p>
<p>&gt; Armed Assault 2 (ArmA2)<br />&gt; Ghost Recon: Advanced Warfighter 2<br />&gt; Armoured Fist 3<br />&gt; Warcraft 3<br />&gt; Plants versus Zombies</p>
<p><em><strong>Snax &amp; Booze line-up (German theme):-</strong></em></p>
<p>&gt; Berentzen - Doornkaat maize-based schnapps<br />&gt; Hohl Maintaler Apfelwein - German cider<br />&gt; German Almond Custard<br />&gt; Ham &amp; cheese 'Bretzels'<br />&gt; 100% Rye bread<br />&gt; Cambazola 'Blue Brie' cheese<br />&gt; Variety of German meats &amp; sausage from local deli</p>]]></description><wfw:commentRss>http://www.milgeek.co.uk/milgeeknews/rss-comments-entry-4438073.xml</wfw:commentRss></item></channel></rss>